Fabel
A story-driven coding game: 159 episodes across JavaScript, TypeScript, and Python campaigns, where the story branches on your decisions and characters respond to your coding patterns. Submitted code is graded in a server-side sandbox.
MS CS (Artificial Intelligence)Georgia Tech '27Open to SWE & AI/ML internships
I’m drawn to complex systems, human behavior, and the uncomfortable gap between how things are designed and how they’re actually used.
I’ve worked across large platforms and small teams, and taught coding to students from communities historically excluded from tech. It keeps me honest about what actually matters, and skeptical of conclusions that arrive too easily.
Off the keyboardSports, Star Wars, and the arguments both produce.
A story-driven coding game: 159 episodes across JavaScript, TypeScript, and Python campaigns, where the story branches on your decisions and characters respond to your coding patterns. Submitted code is graded in a server-side sandbox.
A sports forecasting system that turns market prices and stats from 20+ sources into outcome probabilities, with every model tested on held-out seasons before it goes live.
Arena game in Unity where a rollerblading gladiator uses magnetic powers to pull, push, and ram metal enemies. I built the audio system, enemy targeting, and the playtest telemetry logger, and ran the playtest program.
Built and evaluated a real-time music recommendation system to study how algorithmic transparency shapes user perception.
Georgia Institute of Technology | Expected December 2027
Relevant Coursework: Machine Learning for Trading (ML4T), Artificial Intelligence, Knowledge-Based AI (KBAI), Robotics: AI Techniques, Human-Computer Interaction (HCI), Video Game Design (VGD), Game AI, Graduate Operating Systems
California State University, Northridge | May 2022
A computer would deserve to be called intelligent if it could deceive a human into believing that it was human.